Author: Vahan
Publish under authorization of the author.
*Combo Guide: Bugs & Upgrade Concerns*
Sweep: This attack will inflict damage on multiple targets in a frontal arch. Level: 2 Stamina Cost: 20s Cool Down: 10s Type: Active
Bugs:
Upgrade Concerns:
Slam: Double attack that will knock back the enemy. Level: 4 Stamina Cost: 22 Cool Down: 15s Type: Active Other Information: Instant. This ability will become obselete in the level range of 7-10.
Bugs:
Upgrade Concerns:
Cunning Strike: A double attack that lowers threat. Levels: 5, 7, 11, 13, 17, 19 Stamina Costs: 30, 34, 48, 52, 65, 69 Cool Downs: 8s, 9s, 10s, 11s, 13s, 14s Type: Active. Two-Handed
Bugs:
Upgrade Concerns:
Stunning Punch: Single attack that stuns the opponent for a few seconds. Levels: 5, 20, 44, 80 Stamina Costs: 56, 163, 300, 560 Cool Downs: 60s, 60s, 65s, 65s Type: Active. Two-Handed. Other Information: Instant.
Bugs:
Upgrade Concerns:
Butcher: A series of attacks that cause instant damage and then a small amount of bleeding damage over time. Levels: 7, 20, 28, 36, 40, 52, 60, 65, 76, 80 Stamina Costs: 22, 65, 83, 102, 111, 139, 165, 174, 211, 224, Cool Downs: 10s, 10s, 15s, 15s, 18s, 20s, 20s, 20s, 20s, 20s Type: Active. Two-Handed.
Bugs:
Upgrade Concerns:
Viscious Strike This attack inflicts bleed damage and lowers threat. Levels: 9, 15 Stamina Costs: 39, 60 Cool Downs: 12s, 13s, Type: Active. Two-Handed.
Bugs:
Upgrade Concerns: 1.Bleed damage is very low. Even with it's damage feat mixed. 2.Stamina cost is not efficent with its maximum damage output. 3.Possibly add a Snare or Root.
Clobber: A single attack that delivers a Knock Back. Levels: 15, 24, 56, 72 Stamina Costs: 115,184, 373, 497 Cool Downs: 45s, 45s, 50s, 55s Type: Active. Two-Handed. Other Information: Instant. You will find it near impossible to knock back soldier classes in heavy or above armor.
Bugs:
Upgrade Concerns:
Staggering Blow: A hard attack that will lower the targets evasion by a small amount. Levels: 17, 32, 48, 68 Stamina Costs: 82, 152, 215, 311 Cool Downs: 30s, 30s, 35s, 35s Type: Active. Two-Handed.
Bugs: [1.] This ability may sometimes do no damage and give no miss/parry chance. Since patch 6/02.
Upgrade Concerns:
Cyclone of Steel: Multiple strike combo. Levels: 10, 20, 28, 36, 44, 52, 56, 68, 72, 80 Stamina Costs: 34, 65, 83, 102, 120, 139, 149, 186, 199, 224 Cool Downs: 10s, 10s, 15s, 18s, 18s, 20s, 20s, 20s, 20s, 20s Type: Active. Dual Wield. Other Information: If you get interupted during the multiple hit sequence, you will deliver no damage. This is HIGH damage hit for Dual wield.
Bugs: [1.]The damage scale between I & II is far greater then II to III. CoS III does not seem to be scaling properly. Test: Results based on 25 different tests of each CoS (2,3,4) on Vanir in Yrmish Territory last night Average CoS2 Dam excluding procs 283 x 2 or 566 total dam CoS 3 Average 212 x 3 or 636 total dam CoS 4 Average 341 x 3 or 1023 [2.] Missing the first strike makes all other strikes worthless. Intended? [3.] Knock back during the middle of the combat makes the first strikes useless. Intended? [4.] If you do not have person targeted infront, combo will automatically miss.
Upgrade Concerns:
Savage Rage: Increases the damage done with melee attacks. Levels: 13, 20, 40, 64, Stamina Costs: 26, 44, 74, 116, Cool Downs: 30s, 30s, 30s, 30s, Damage Increase: +12, +16, +30, +43 Type: Active. Dual Wield.
Bugs: [1.] After using this combo you become frozen for 3 seconds.
Upgrade Concerns: [1.] Skill needs to be buffed significantly in power or casting/execution time reduced.
Wreck Armor: Double weapon attack that decreases the targets defense rating. Levels: 15, 24, 76 Stamina Costs: 76, 123, 352 Cool Downs: 60s, 60s, 60s Type: Active. Dual Wield.
Bugs:
Upgrade Concerns:
Jagged Cut: A quick attack that causes bleed damage to the target over time. Levels: 32, 48, 60, 80 Stamina Costs: 227, 323, 412, 560 Cool Downs: 60s, 60s, 60s, 60s Type: Active. Dual Wield.
Bugs: [1.]This does not scale properly with level. The level 80 jagged cuts does less damage then the previously earned one. The output damage based on stamina cost is not effective. Test: Jagged Cuts III was ticking at 125/tick (With all related feats) Jagged Cuts IV was ticking at 88/tick (with all related feats)
Upgrade Concerns:
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