Author: Czarr
Published under the authorization of Czarr.
Hi,
I've been playing the Bear Shaman since Early Access began and I've always been a bit frustrated with the lack of consolidated availability of Feats, Combos and Spells. Hunting around in game as well as the web I've put together a (hopefully) complete list of all Combos, Spells and Feats.
The first section is Combos, then Spells then Feats and Feats are sub categorized into Spirit, Wrath, General (as if looking at the feat tree from Left to Right)Each section is listed by order of acquisition (So lvl 1 is first and lvl 80 is last)
I've tried to be as complete as possible but I'm sure you'll all understand that with such a huge list, as well as the game being updated all the time its not an easy task. I'd like to ask that anyone who has any additional information or sees something that is inaccurate, Please post below or PM me so that I can update the post.
It seems that the initial information given to us by FunCom about the actual specifics of the Combos/Spells/Feats are vague at best, however there are a few instances where they do get specific. If anyone has been able to pin point correlations between (for example) Heal spells and Wisdom scores/Level, please dont hesitate to post and I'll update as things are applied.
My goal is to have a complete, up-to-date list of Detailed Combos/Spells/Feats so that we will be able to make more intelligent decisions as to what Combos/Spells we use (and when) as well as what Feats to invest in.
I've purposefully kept Subjective commentary out of the descriptions so that people can come to their own conclusions without being biased by the authors PoVs
Please also be sure to check out the following links. They may prove to be invaluable to your ferociousness as a Bear!
Basic info sources:
In-game feat tree - http://www.hybes.org/?s=featPlaner&c...Shaman&lang=en
Community contributed Bear Feat Guide - http://forums.ageofconan.com/showthread.php?t=13836
Bear Shaman Bug List - http://forums.ageofconan.com/showthread.php?t=15307
Feel free to look me up on Wiccanna,
Long Live the Bears! Shemesh
ROAR!
Combos
Sweep
• Bear Shaman: LVL 2
Stamina Cost 20 Cool Down 10 Follow Up Attacks UR Weapon Required Polearm, Staff, Spear, Oar, Two-Handed Blunt, Two-Handed Edges, One-Handed Axe, One-Handed Sword, Dagger, One-Handed Blunt
Description This attack cuts a swath through enemies inflicting damage on multiple targets.
Slam
• Bear Shaman: LVL 4
Stamina Cost 22 Cool Down 15 Weapon Required One-handed Axe, One-handed Sword, Dagger, One-Handed Blunt, Polearm, Staff, Spear, Two-Handed Blunt, Two-Handed Edged, Oar
Description Such is the power of this attack it knocks the target backwards.
Internal Bleed I
• Bear Shaman: LVL 5
Stamina Cost 25 Cool Down 15 Follow Up Attacks UL Weapon Required Oar, Two-Handed Blunt
Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.
Censuring Strike
• Bear Shaman: LVL 5
Stamina Cost 15 Cool Down 10 Follow Up Attacks Mid Weapon Required Two-Handed Blunt
Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.
Crush Armor
• Bear Shaman: LVL 7
Stamina Cost 35 Cool Down 10 Follow Up Attacks UR Weapon Required Oar, Two-Handed Blunt
Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.
Shrewd Blow I
• Bear Shaman: LVL 10
Stamina Cost 30 Cool Down 15 Follow Up Attacks Mid Weapon Required Oar, Two-Handed Blunt
Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.
Censuring Strike II
• Bear Shaman: LVL 11
Stamina Cost 21 Cool Down 12 Follow Up Attacks UL, UR Weapon Required Two-Handed Blunt
Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.
Ferocious Strike I
• Bear Shaman: LVL 15
Stamina Cost 113 Cool Down 40 Follow Up Attacks Mid, UR, Mid, UL Weapon Required Two-Handed Blunt
DescriptionFirst the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards
Censuring Strike III
• Bear Shaman: LVL 15
Stamina Cost 29 Cool Down 14 Follow Up Attacks UL, UR Weapon Required Two-Handed Blunt
Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.
Crush Armor II
• Bear Shaman: LVL 20
Stamina Cost 87 Cool Down 10 Follow Up Attacks Mid, UR Weapon Required Two-Handed Blunt
Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.
Ursine Brawl I
• Bear Shaman: LVL 20
Stamina Cost 109 Cool Down 18 Follow Up Attacks UL, UR Weapon Required Two-Handed Blunt
Description A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully.
Internal Bleed II
• Bear Shaman: LVL 24
Stamina Cost 106 Cool Down 10 Follow Up Attacks UL, UR, Mid Weapon Required Oar, Two-Handed Blunt
Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt
Shrewd Blow II
• Bear Shaman: LVL 28
Stamina Cost 105 Cool Down 10 Follow Up Attacks UR, UL, Mid Weapon Required Oar, Two-Handed Blunt
Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.
Ferocious Strike II
• Bear Shaman: LVL 32
Stamina Cost 87 Cool Down 60 Follow Up Attacks UL Weapon Required Two-Handed Blunt
Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.
Internal Bleed III
• Bear Shaman: LVL 36
Stamina Cost 412 Cool Down 10 Follow Up Attacks UR, UL, UR, Mid Weapon Required Oar, Two-Handed Blunt
Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt
Shrewd Blow III
• Bear Shaman: LVL 40
Stamina Cost 386 Cool Down 10 Follow Up Attacks LL, UR, UL, Mid Weapon Required Oar, Two-Handed Blunt
Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.
Hinder Movement I
• Bear Shaman: LVL 44
Stamina Cost 100 Cool Down 45 Follow Up Attacks LL
Description This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.
Crush Armor III
• Bear Shaman: LVL 48
Stamina Cost 423 Cool Down 15 Follow Up Attacks UL, Mid, UR
Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.
Ursine Brawl II
• Bear Shaman: LVL 52
Stamina Cost 483 Cool Down 25 Follow Up Attacks LL, Mid, UL, UR Weapon Required Two-Handed Blunt
Description A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully.
Ferocious Strike III
• Bear Shaman: LVL 56
Stamina Cost 215 Cool Down 60 Follow Up Attacks UL Weapon Required Two-Handed Blunt
Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.
Shrewd Blow IV
• Bear Shaman: LVL 60
Stamina Cost 425 Cool Down 10 Follow Up Attacks LR, UR, UL, Mid Weapon Required Oar, Two-Handed Blunt
Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.
Internal Bleed IV
• Bear Shaman: LVL 64
Stamina Cost 520 Cool Down 10 Follow Up Attacks LR, UR, UL, UR, Mid Weapon Required Oar, Two-Handed Blunt
Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt
Shrewd Blow V
• Bear Shaman: LVL 68
Stamina Cost 540 Cool Down 10 Follow Up Attacks LL, LR, UR, UL, Mid Weapon Required Oar, Two-Handed Blunt
Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.
Hinder Movement II
• Bear Shaman: LVL 72
Stamina Cost 169 Cool Down 45 Follow Up Attacks LL
Description This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.
Ferocious Strike IV
• Bear Shaman: LVL 76
Stamina Cost 247 Cool Down 60 Follow Up Attacks UL Weapon Required Two-Handed Blunt
Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.
Crush Armor IV
• Bear Shaman: LVL 80
Stamina Cost 548 Cool Down 15 Follow Up Attacks LR, LL, UL, Mid, UR
Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.
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