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Complete compiled list of Combos, Spells and Feats

Author: Czarr

Published under the authorization of Czarr.

Hi,

I've been playing the Bear Shaman since Early Access began and I've always been a bit frustrated with the lack of consolidated availability of Feats, Combos and Spells. Hunting around in game as well as the web I've put together a (hopefully) complete list of all Combos, Spells and Feats.

The first section is Combos, then Spells then Feats and Feats are sub categorized into Spirit, Wrath, General (as if looking at the feat tree from Left to Right)Each section is listed by order of acquisition (So lvl 1 is first and lvl 80 is last)

I've tried to be as complete as possible but I'm sure you'll all understand that with such a huge list, as well as the game being updated all the time its not an easy task. I'd like to ask that anyone who has any additional information or sees something that is inaccurate, Please post below or PM me so that I can update the post.

It seems that the initial information given to us by FunCom about the actual specifics of the Combos/Spells/Feats are vague at best, however there are a few instances where they do get specific. If anyone has been able to pin point correlations between (for example) Heal spells and Wisdom scores/Level, please dont hesitate to post and I'll update as things are applied.

My goal is to have a complete, up-to-date list of Detailed Combos/Spells/Feats so that we will be able to make more intelligent decisions as to what Combos/Spells we use (and when) as well as what Feats to invest in.

I've purposefully kept Subjective commentary out of the descriptions so that people can come to their own conclusions without being biased by the authors PoVs


Please also be sure to check out the following links. They may prove to be invaluable to your ferociousness as a Bear!

Basic info sources:

In-game feat tree -
http://www.hybes.org/?s=featPlaner&c...Shaman&lang=en

Community contributed Bear Feat Guide - http://forums.ageofconan.com/showthread.php?t=13836

Bear Shaman Bug List - http://forums.ageofconan.com/showthread.php?t=15307

Feel free to look me up on Wiccanna,

Long Live the Bears!
Shemesh

ROAR!

Combos



Sweep


• Bear Shaman: LVL 2

Stamina Cost 20
Cool Down 10
Follow Up Attacks UR
Weapon Required Polearm, Staff, Spear, Oar, Two-Handed Blunt, Two-Handed Edges, One-Handed Axe, One-Handed Sword, Dagger, One-Handed Blunt

Description This attack cuts a swath through enemies inflicting damage on multiple targets.


Slam

• Bear Shaman: LVL 4

Stamina Cost 22
Cool Down 15
Weapon Required One-handed Axe, One-handed Sword, Dagger, One-Handed Blunt, Polearm, Staff, Spear, Two-Handed Blunt,
Two-Handed Edged, Oar

Description Such is the power of this attack it knocks the target backwards.


Internal Bleed I

• Bear Shaman: LVL 5


Stamina Cost 25
Cool Down 15
Follow Up Attacks UL
Weapon Required Oar, Two-Handed Blunt


Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.


Censuring Strike

• Bear Shaman: LVL 5

Stamina Cost 15
Cool Down 10
Follow Up Attacks Mid
Weapon Required Two-Handed Blunt

Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.


Crush Armor

• Bear Shaman: LVL 7

Stamina Cost 35
Cool Down 10
Follow Up Attacks UR
Weapon Required Oar, Two-Handed Blunt

Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.


Shrewd Blow I

• Bear Shaman: LVL 10

Stamina Cost 30
Cool Down 15
Follow Up Attacks Mid
Weapon Required Oar, Two-Handed Blunt

Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.


Censuring Strike II

• Bear Shaman: LVL 11

Stamina Cost 21
Cool Down 12
Follow Up Attacks UL, UR
Weapon Required Two-Handed Blunt

Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.


Ferocious Strike I

• Bear Shaman: LVL 15

Stamina Cost 113
Cool Down 40
Follow Up Attacks Mid, UR, Mid, UL
Weapon Required Two-Handed Blunt

DescriptionFirst the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards


Censuring Strike III

• Bear Shaman: LVL 15

Stamina Cost 29 Cool Down 14
Follow Up Attacks UL, UR
Weapon Required Two-Handed Blunt

Description This mighty blow intimidates the victim, deterring them from switching targets to attack the Bear Shaman. Effective when the victim is already distracted battling other foes.


Crush Armor II

• Bear Shaman: LVL 20

Stamina Cost 87
Cool Down 10
Follow Up Attacks Mid, UR
Weapon Required Two-Handed Blunt

Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.


Ursine Brawl I

• Bear Shaman: LVL 20

Stamina Cost 109
Cool Down 18
Follow Up Attacks UL, UR
Weapon Required Two-Handed Blunt

Description A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully.


Internal Bleed II

• Bear Shaman: LVL 24

Stamina Cost 106
Cool Down 10
Follow Up Attacks UL, UR, Mid
Weapon Required Oar, Two-Handed Blunt

Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt


Shrewd Blow II

• Bear Shaman: LVL 28

Stamina Cost 105
Cool Down 10
Follow Up Attacks UR, UL, Mid
Weapon Required Oar, Two-Handed Blunt

Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.


Ferocious Strike II

• Bear Shaman: LVL 32

Stamina Cost 87
Cool Down 60
Follow Up Attacks UL
Weapon Required Two-Handed Blunt

Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.


Internal Bleed III

• Bear Shaman: LVL 36

Stamina Cost 412
Cool Down 10
Follow Up Attacks UR, UL, UR, Mid
Weapon Required Oar, Two-Handed Blunt

Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt


Shrewd Blow III

• Bear Shaman: LVL 40

Stamina Cost 386
Cool Down 10
Follow Up Attacks LL, UR, UL, Mid
Weapon Required Oar, Two-Handed Blunt

Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.


Hinder Movement I

• Bear Shaman: LVL 44

Stamina Cost 100
Cool Down 45
Follow Up Attacks LL

Description This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.


Crush Armor III

• Bear Shaman: LVL 48

Stamina Cost 423
Cool Down 15
Follow Up Attacks UL, Mid, UR

Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.


Ursine Brawl II

• Bear Shaman: LVL 52

Stamina Cost 483
Cool Down 25
Follow Up Attacks LL, Mid, UL, UR
Weapon Required Two-Handed Blunt

Description A crack to the skull followed by a series of ferocious blows dazes and knocks an enemy off balance making it harder for them to fight effectively, so enemy blows have less chance of striking successfully.


Ferocious Strike III

• Bear Shaman: LVL 56

Stamina Cost 215
Cool Down 60
Follow Up Attacks UL
Weapon Required Two-Handed Blunt

Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.


Shrewd Blow IV

• Bear Shaman: LVL 60

Stamina Cost 425
Cool Down 10
Follow Up Attacks LR, UR, UL, Mid
Weapon Required Oar, Two-Handed Blunt

Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.


Internal Bleed IV

• Bear Shaman: LVL 64

Stamina Cost 520
Cool Down 10
Follow Up Attacks LR, UR, UL, UR, Mid
Weapon Required Oar, Two-Handed Blunt

Description Swift hammering blows directed at the enemy's torso, the shuddering impacts rupture internal organs and burst arteries causing temporary internal bleeding.Oar, Two-Handed Blunt


Shrewd Blow V

• Bear Shaman: LVL 68

Stamina Cost 540
Cool Down 10
Follow Up Attacks LL, LR, UR, UL, Mid
Weapon Required Oar, Two-Handed Blunt

Description This deceptively dangerous strike causes extra damage even though it appears to be a negligible strike, enabling a Bear Shaman to fight without attracting its foe's ire in battle.


Hinder Movement II

• Bear Shaman: LVL 72

Stamina Cost 169
Cool Down 45
Follow Up Attacks LL

Description This great sweeping blow smashes into an enemy's legs and slows their movement for a short time.


Ferocious Strike IV

• Bear Shaman: LVL 76

Stamina Cost 247
Cool Down 60
Follow Up Attacks UL
Weapon Required Two-Handed Blunt

Description First the Bear Shaman clubs their opponent then drives the haft of their weapon into them, battering them backwards.


Crush Armor IV

• Bear Shaman: LVL 80

Stamina Cost 548
Cool Down 15
Follow Up Attacks LR, LL, UL, Mid, UR

Description This mighty blow not only batters the enemy but also smashes their armor, from knight's armor to beastly scaled hides, lowering their defense rating.


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