Author: Eadward
This thread is no longer actively maintained as I've left AoC. I'd recommend this be unstickied when/if another thread overtakes it in completeness, or the information in it grows so out of date as to generate confusion (unlikely given how few changes BS get in the patches).
As everyone has probably figured out by now, the in-game tooltip descriptions for feats and spells are terrible and often confusing if not downright misleading. Many feats are nigh impossible to fathom without putting some points in them and doing some in game tests. This post is an attempt to collect some of the information the community is gathering that's been popping up in various other threads and organize it in one place as a resource of people trying to figure out how the class works.
My goal is to collect a couple main types of information: First, a clear description of what everything actually does. Secondly, some information on how things scale with levels and feat point investments. Thirdly, information on the relative strength of combos/abilities (e.g. how does Ursine Brawl damage compare to Crush Armor damage). I'm not including the generic information available in the feat trees and similar sources, there's plenty of sites with that information. This is primarily an attempt to gather information from buff tooltips and in-game testing to supplement those sources where they are unclear or innacurate.
Obviously I'm leveling along with everyone else, and progressing down the feat tree as fast as I can, so I won't have time to respec to test paths I haven't taken for a long time, so any contributions from people who've taken other paths in the feat tree are extremely welcome, and I'll update the post as we get more info. Eventually I might add ratings/analysis/theory, but for right now I'd just like to get a good pool of data together and organized so we know what we're dealing with. I've been moving down the Wrath tree, so folks who've invested heavily in Spirits would be especially appreciated.
Basic info sources: Feat Planners: http://www.conanarmory.com/feat.aspx?id=3 Conan Armory is one of Curse's forays into AoC. Fairly nice looking feat builder with the option to publish your builds. They seem to have gotten some official FunCom support as well, though I don't know what effect that's having. http://feats.goonheim.com/bearshaman One of the earliest English language feat builders, also with save and publish capabilities for builds. Though you can't seem to view other folks' builds without logging in. I've removed the Hybes.org feat planner as I've found myself able to build invalid feat builds with it (e.g. builds that aren't possible in-game)
Combo and Spell descriptions (automatically grabbed from game files, while it doesn't have every rank of every ability, it does have a rank and description for every ability) - http://www.hybes.org/?s=abilities&cl...Shaman&lang=en
Feat/Combo/Spell list, with level learnt - http://forums.ageofconan.com/showthread.php?t=13464
Feats
Wrath Tree
Nature's Wrath,5 ranks, Tier 1 Melee hits have a (fairly high) chance to apply a buff to you which will proc an extra secondary heal on your next Blood Flow. The buff stacks 10 times, but in a non-traditional way. You don't get more applications of the buff, however the modifier to your healing listed on the tooltip will stack higher as you hit. The secondary heal is a burst heal that shows up as Nature's Wrath in your combat log, and max stacks it will heal for just slightly more than the initial heal component of Blood Flow, effectively doubling the front-loaded heal from Blood Flow. The Nature's Wrath heal effects everyone effected by the Blood Flow that procs it.
Ursine Onslaught,5 ranks, Tier 2 Increases the damage from Ursine Brawl combo hits, maxing out at 40% increased damage at rank 5.
Animalistic Fury,5 ranks, Tier 2 Adds damage to melee hits. Scales with ranks and level.
Aspect: Untamed Regeneration,5 ranks, Tier 3 Stance-like click on, click off buff with no maintenance cost, and a 5s cooldown to activate/deactivate. Adds to natural (i.e. in and out of combat) health, mana, and stamina regen. 10% increased damage taken when activated.
Crushed Bones, 5 ranks, Tier 3 Increases damage from Internal Bleed combo hits, but not the Internal Bleed dot.
Aspect: Skulk, 5 ranks, Tier 3 Stance-like click on, click off buff with no maintenance cost, and a 5s cooldown to activate/deactivate. -5/-7/-12% threat and lowers your health while active (-113/../-198 at 48, it is not based on your max health, but may be based on your level).
Improved Grizzled Hide,3 ranks, Tier 4 Adds 1/2/3% to all invulnerabilities, and adds 10/20/30% to the Grizzled Hide defense bonus.
Poisoned Hide, 3 ranks, Tier 4, Pre-Req: Improved Grizzled Hide Enemies hitting you have a (low-to-moderate, estimates at 25%) chance of getting applying a small poison damage debuff for 5 seconds (Debuff deals 22/tick at 37, ~40/tick at 45) and applies a large dump for PvE mobs.
Crushed Organs, 3 ranks, Tier 4 Increases damage dealt by the Internal Bleeding DoT effect by 10/20/30%.
Spell: Battle Roar, 1 rank, Tier 5 Applies a 3% damage buff to you and group, and increases you and your groups health pool maximum by a moderate amount (scales with level). Applies a small heal for the same amount as the boost to your health maximum (so a full health character will be at full health after the buff is applied). 30s duration, 60s cooldown.
Spell: Ursine Roar, 3 ranks, Tier 5, Pre-Req: Battle Roar 10 second Debuff on all enemies in a 180 degree 7m long arc in front of the caster, 40s cooldown. Reduces Physical and Magical damage by 5%/rank.
Rupture, 1 rank, Tier 5 Increases damage from Crush Armor by 10%, and decreases the cooldown by 1.5s.
Ursine Rush, 3 ranks, Tier 6 On activation ability. Charges a target (4-5 step range), performs one weapon swing, and applies a small DoT debuff. Additional ranks increase DoT damage.
Spell: Stone Hide, 3 ranks, Tier 6, Pre-Req: Poisoned Hide Increases immunity by 10/15/25% for the duration. 15s duration and CD TBD.
Spell: Claws of the Reaper, 5 ranks, Tier 6 TBD
Shards of Earth, 5 ranks, Tier 7 TBD
Combo: Bloodthirst, 5 ranks, Tier 7 TBD
Weight of the World, 2 ranks, Tier 7 On activation ability. The next three attacks cause +20%/40% damage and inflicts a -25% movement speed snare, 2 minute cooldown.
Spirits of the Earth, 5 ranks, Tier 8, Pre-Req: Shards of Earth TBD
Rampage, 3 ranks, Tier 8 Chance on hit to gain 5 stacks of the Rampage buff which give a bonus to melee damage and health regeneration which scale with ranks, stacks, and level. Rampage wears off one stack at a time, once every three seconds, for a total of 15s for all five stacks. Rampage procs frequently, but will not proc if you are currently effected by Rampage (giving it an effective 4 ppm maximum).
Spirits of the Debased, 5 ranks, Tier 8, Pre-Req: Combo: Bloodthirst TBD
Nature's Revenge, 1 rank, Tier 9, Pre-Req: Spirits of the Earth TBD
Combo: Bewilder, 1 rank, Tier 9, Pre-Req: Spirits of the Debased 4 attack combo, middle attack finish. Roughly the same damage as Ursine Brawl, debuffs affected targets with +90% miss rate for 6 seconds.
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