Author: Hawke
Published under authorization of Hawke.
Now this thread is stickied, I hope it helps other demonologists out there. I also want to throw props out to the Cimmeria Server!
Keep in mind that the following is from my observations, and I will ammend or add after receiving solid information. Remember this is a work in progress.
Is all of this the gospel truth? Yes and no. The feats and spells listed here are true. The tactics and how to use them are either my way of doing things or if posted by another theirs. There is no one way of playing a demonologist. Which is what makes them pretty cool to play.
Are there Funcom Moderators here to assist Demonologists? Good question! As of July 15, 2008 we have been assigned two! Rinlahn and Saizek. Hopefully this will be a great new step for funneling things to the devs about Demos.
Link List of Hot Topics
Bug List and Current Class Problems by Kravendao- http://forums.ageofconan.com/showthread.php?t=134021 by Tirade- http://forums.ageofconan.com/showthr...d=1#post902715
Demonologist Videos by Hawke- Spellweaving Smaller Version by Hawke- Spellweaving Larger Version by Ghostface - Conflag PvP Montage by Hawke - 4vs2 Havok Demo&ToS by Hawke - Havok Vs Dark Templar by Hawke - Havok Vs Guardian by Kotoll - Small Group PvP/Conflag
Spellweaving Guides by thejoseph07- http://forums.ageofconan.com/showpos...0&postcount=27 by Vipralisk- http://forums.ageofconan.com/showthread.php?t=97627
Feat Planners [IE7 ONLY] http://feats.goonheim.com/demonologist http://hybes.de/featPlaner.php?class...logist&lang=en http://www.conanarmory.com/featCalculatorClasses.aspx
Spell/Feat Lists and Descriptions http://www.hybes.de/abilities.php?cl...logist&lang=en by Baal-Molekh- http://forums.ageofconan.com/showthread.php?t=82711
Havok Oriented Guides by AdomTheImmortal- http://forums.ageofconan.com/showpos...89&postcount=1 by Morkai- http://forums.ageofconan.com/showpos...36&postcount=1 by fant0m- http://forums-us.ageofconan.com/showthread.php?t=84519
Conflagration Oriented Guides by Rustifarion- http://forums.ageofconan.com/showthread.php?t=128027 by Sargeras- http://forums.ageofconan.com/showthread.php?t=89307
Who is the Demonologist? You can read the instruction manual, or look it up from the community of AoC pages, but quite simply... We dish out damage. And supposed to be quite a bit of it at both range and up close.
All other classes do damage, what makes us special? That is true. There are other classes that can do what we can, and better, and get secondary skills, that we cannot. I.E. heal, tracking, enhanced stealth, armor, etc. What makes us different is our lore for you RP folks, we receive a pet (more on this later), and our spec trees allow for us to be unique from one another. What makes us unique is our damage shield. It doesn't work like armor, and we have to think as we move. Also, we (as I once thought) were to be the AoE Kings and Queens of Hyboria. This does not seem to be the case. At least not yet.
Why aren't we the AoE Kings? There was a patch that increased our cool downs of all AoE spells to 2.5 seconds. But not only that, but our minimum damage is way too low compared to our max damage, so our damage variance is very unpredictable. I.E. one strike you could do 900 damage on a normal hit, and the one following only do 300 damage. A small strike like that can put a close fight into a dead Demonoloist.
Where can I find a list of Bugs and Problems? That can be found at the top of this board stickied by Kravendao. http://forums.ageofconan.com/showthread.php?t=134021 Tirade made this useful bit of info herehttp://forums.ageofconan.com/showthr...d=1#post902715
Spellweaving, what is it? Beginning at level 50, Spellweaving allows you to basically conduct a ritual to gather more power to enhance your current spells. This is done through 6 stages and each stage will increase your power and your vulnerability. You can activate and deactivate spellweaving by clicking on the Icon.
Spellweaving makes me vulnerable? This game is about consequences for your actions. Calling on that kind of power gives you a few vulnerabilities. When you click it on, you will be rooted in place. You cannot move, you cannot drink potions, and you cannot be disrupted. You are stuck. When you click it off, you are able to move immediately, but might be hit with a DoT and you will still have a debuff on you active. Every other stage you go through your resistance to physical attacks is reduced to -10% up to -30%. Your spells also cost more mana and even stamina during this process. When your stamina hits zero, you take on damage. A LOT of damage. And yes, you can die. A recent patch makes you immune to knockback.
Why would I want to use Spellweaving with that many negatives? Spellweaving is situational. It is helpful with boss fights, and provides 5 spells to assist you in your endeavors. Please see this link for the list (until I get more info) http://forums.ageofconan.com/showpos...0&postcount=27 . The damage increase isn't as much as I would like for the tradeoff of being killed easily by a level 1 Pict, but so long as the tanks keep agro, you should make fights a little easier. Keep defense and offense would benefit from this as well.
Are there any Spellweaving videos? I have one actually. If you pause over the highlights, you can read what each buff/debuff does. Smaller version - http://identitycpu.com/forums/Spellweaving.wmv Larger Version - http://identitycpu.com/forums/Spellweaving_Large.wmv
Is there a more extensive guide to Spellweaving? Vipralisk did a great job in documenting it, and can be found here: http://forums.ageofconan.com/showthread.php?t=97627
I know I can do damage, but can I do any Crowd Control? Yes, but limited. Baseline spells you get one single target root, one pbaoe root and one stun. That's it. The root, Storm Chains, lasts like 12 seconds (17 at level 75) or so depending on your level, and can break, but they are unable to turn and face you. After the root is cast (2 second cast time), that player gets a 40 second root immunity. You also get a 3 second stun (around 4.5 seconds at 65ish and 5.5 seconds at 75)that when cast (1 second cast time) and a 40 second stun immunity is granted to them, but the cooldown is 45 seconds, so it works out if you are solo, they will be unable to take any action. Hands of the Underworld is something else you can use. It's a PBAOE short range root and gives you +20% run modifier and lasts 9 Seconds (25% at 65). This will give you time to do something else. Fight or Flight.
What about Crowd Control and my Feats? Havoc and Conflag specs both get some CC ability. For Conflag, the only one I am aware of is Gate of Hell, which acts as a 10 second root that puts a nice DoT on the target. Havoc gets a few more. Wicked Bolts (level 50) let's you knockback a target (45 second cooldown). It does minimal damage, but it does allow you a few seconds of breathing room. Very useful. After you place 5 points in that you can get Thunderclap. Thunderclap works like waves of flame being a cone attack that reaches 6 meters out. Lasts for 10 seconds and has a cool down of 40 seconds. Basically while you are "chanting" it, anything in the cone up to around 6 meters away take damage every couple of seconds and have a chance of being knocked back. The last spell is possession. This is a ... finicky spell where if it fails, it stuns the target, but if it succeeds it will work as a pet for you for a limited ammount of time. How long? Around 10 seconds. Don't forget the mob you cast this on, 'cause he won't forget about you.
|